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#ifndef PX_TOOLKIT_STREAM_H
#define PX_TOOLKIT_STREAM_H

#include "extensions/PxDefaultStreams.h"

#include "cooking/PxCooking.h"
namespace physx
{
	class PxTriangleMesh;
	class PxConvexMesh;
	class PxPhysics;
	class PxCooking;
	class PxTriangleMeshDesc;
}

namespace PxToolkit
{
	using namespace physx;

	// temporarily located here
	physx::PxTriangleMesh* createTriangleMesh32(physx::PxPhysics& physics, physx::PxCooking& cooking, const PxVec3* verts, PxU32 vertCount, const PxU32* indices32, PxU32 triCount, bool insert = false);
	physx::PxConvexMesh* createConvexMesh(physx::PxPhysics& physics, physx::PxCooking& cooking, const PxVec3* verts, PxU32 vertCount, PxConvexFlags flags);
	physx::PxConvexMesh* createConvexMeshSafe(physx::PxPhysics& physics, physx::PxCooking& cooking, const PxVec3* verts, PxU32 vertCount, PxConvexFlags flags, PxU32 vLimit = 256);
	
	//this function is for MultiMaterial and MultiMaterialTerrain
	physx::PxTriangleMesh* createTriangleMesh32(physx::PxPhysics& physics, physx::PxCooking& cooking, physx::PxTriangleMeshDesc* meshDesc, bool insert = false);
}



#endif
